MWC25Dome

  • Client:
    • Barcelona World Capital
  • Production Company:
    • Tigrelab
  • Agency:
    • OFFF Studio
  • Role:
    • Design & Technical Development
  • Tools Used:
    • Touch Designer
    • Cinema 4D
    • Ableton Live
    • Max
    • VS Code
  • Programming languages:
    • HTML & CSS
    • Javascript
    • Python

At MWC25, we turned a large-scale LED dome into a living, breathing ecosystem, a sculptural installation where technology and nature converge in real time.

Conceived around the theme of urban renaturalization, the piece reflects on how digital tools and intelligent systems can help cities regenerate, adapt, and reconnect with their environment. It’s a vision of the future shaped by data, light, and evolving patterns. Across its timeline, the dome reveals five core processes driving this transformation: Collecting data. Monitoring the environment. Modeling nature. Optimizing transport. Developing sustainable materials.

The dome was concieved as a modular living system, with visuals evolving autonomously through generative design. Inspired by biological logic and cellular automata like Conway’s Game of Life, the dome reacts and adapts, growing, shifting, dissolving scene by scene.

Visually, we embraced a post-digital aesthetic that merges organic forms with digital culture. From ecobrutalist structures to micro and macro ecosystems, every element is designed to feel alive and deeply integrated with the surrounding architecture.

The system was built in Touch Designer to generate all visuals in real time, creating a synchronized experience across the dome projection and multiple stand screens. The visual engine was integrated with Ableton Live through custom Max for Live components, enabling the system to trigger generative audio that responded dynamically to the real-time visuals, creating an immersive audiovisual environment.

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